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Effects of HDR vs MDR on Image Based Lighting
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John Harper
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Thanks, Jay...Question, how did you create the falloff around the spheres, particularly the darker ones, so that they reflect a lot more (almost white-ish) around the edges? I understand a falloff map on the diffuse or something with the fresnel, but I cannot figure how you did this and I like the look of that lighting.
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arunkumar thonangi
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thank you so much Mr.Weston for replying, and this link which u gave very helpful for me in this case, appreciates,
I mean atmospheric shadows are when there no direct light only sky is the only light source,

Jay Weston
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For dusk you can use an LDR jpg and get probably about the same range as a HDRI. If there's no sun or moon you might get a couple of stops max, ie no directional or strong light source to cast any shadows.
Check out the twilight, dawn, dusk render from this: http://www.cambridgeincolour.com/tutorials/natural-light-photography.htm
I'm unsure what "atmospheric" shadows are exactly?
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arunkumar thonangi
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I have a Question for this post....If I need Dusk renders(Late evening )
What kind of HDRI is good.....I don't want want shadows from sun, I just want Atmospheric shadows....any suggestions for this?
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David Crabtree
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I think a lot of the issue is that when we move away from the usual sunny sky images then quite often we can be surprised by what is normal levels of illumination or not.
Our eye and it's ability to auto-expose does all sorts of weird things to our perception of right/wrong values and hues.
Using our expectation of what the sky should look like as a gauge of the correct values might be wrong too.
In practice we need the HDRI to be correct by the original author. If it's not there is little we can do to spot it unless it's really so bad that it's obviously wrong like in the examples above.
I bet you could tweak a HDRI with a curves modifier and add perhaps 15% intensity to the mid-range and de-saturate that mid-range a bit and I think no one would ever know it's values were now quite unreal.
I'm still unsure about the stars/glare at high f-stops.
It might not be noticeable per se, but if you are being so careful as to avoid using directional lights for the sun and instead use the HDR for the sun light source to assure shadows are the correct crispness and the colour balance is perfect between sky ambient light and the sun point light, then the star glare will impact the shadow softness and also cast the sunlight hue into the blue areas of the sky impacting the sky light average colouring.
It will certainly be visible in glossy reflections and make pure smooth surfaces appear to have fine scratch patterns to the very discerning viewer.
On these very latest cameras with 20mpx+ the f-stops over 8 or so can result in lost details due to something at the photon level (diffraction?!)... so you need to rely on even more ND in these cases for very high MPX cameras/sensors!
In the end though, we strive for complete accuracy for the HDRI but we forgive the issues that a star glare may bring about to a loss of accuracy.
We may actually want to tweak the lighting any way, because it doesn't meet exactly our artistic needs, so we'll fudge with extra lights or fill or post-processing any way.
So despite chasing the perfect HDRI we will probably throw it all to the wind later any way by using some un-real values hehe.
Dave

Jay Weston
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To put it simply I would say that what you are always after with a HDRI is that the dynamic range within the image matches the range in the sky/environment.
There's no way to check if this has been done properly until you've loaded the HDRI and inspected it. Asking the photographer for the number of stops or EV in the image is good too. For example if you have a mid day clear sky and only 6 EV, then the HDRI has not been captured properly.
I agree that the star/glare isn't the best, but its practically required to get all the dynamic range on bright days. Also I think you'll find that this star/glare doesn't add much if any extra lighting information, and shouldn't effect the sharpness of shadows much either. Furthermore, ~f11 will ensure for most lenses that the entire frame is as sharp as possible.
The ideal would indeed be either ND filters made slightly darker, or ISO as you say - even lower than 50, or some crazy shutter speeds!
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David Crabtree
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An interesting article.
HDRi are a bit confusing. The fact we can map a range of intensities into any range of bits means either piece of information can be rather useless as a guide for correctness.
In the end I suppose all we can hope is that the dynamic range on offer is linearly distributed across the range of bit depth on offer.
As long as that is the case then we should get correct results. But how to check/know that is the case seems to be something we can't properly check without already knowing the rough relative intensities available in the shot to start with.
Bit of a bummer. All we can ask for is good meta-data I suppose!
It's interesting you raise the issue of ND filter for HDR on a very bright day though. As we stop down beyond 11 or so you get a 'nice' star of glare from the sun. Nice as in it looks nice in photos, but isn't good for HDR at all.
With the glare 'star' present we're actually saying the sun is a large star shape and not a small circle so it will make the end results inaccurate.
So in the end another thing to watch out for with HDRI is the bright spot sun having any kind of aperture diffraction (star/glare) from high f-stop exposures because in essence it's gonna do things like cause softer shadows etc.

Arjun Pattiery
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gud one ... can u give a realistic render setup... with light and camera setings,,,

Deepak Chaudhary
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cool

Aven James
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Well, this one help me on work so much! Thank you very much!

Jeff Mottle
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Just updated :)

Jay Weston
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He provides them free on his site here: http://gl.ict.usc.edu/Data/skyprobes/
Down the bottom you can download by time of day, by the hour.
Might see if Jeff wants to post a link to it in the article as an update.
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Frank P
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Great article. Where can one buy the HDRI from Paul Debevec?

Jay Weston
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Thanks Aldo, your three dome system sounds good - I guess this allows you to easily adjust your sky brightness vs the lighting brightness/power. Sometimes as in real life, the HDRI sky itself can end up too bright compared to the landscape, so this sounds like a good, easy way of controlling that.
Regards,
Jay

Aldo Garcia
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Hi Jay, I tried your HDRI and are fantastic, I love that you do not need any light to support as many artists do, I mean they place a VRaySun or some other source to generate stronger shadows, I currently use a technique that I call TDL(Three domes lights) I use one for light, one for the background and one for reflections and with the help of new options for HDRI in V-ray 2.4 the HDRI work perfectly well without making a false lighting system, congratulations for your work, greetings.

Jay Weston
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Connor that's a good question. I'm not a colour management expert (I'm still learning myself) but I loaded an 8bit, 16bit and 32bit image into Nuke and looked at the RGB values of a sun. The 8 and 16bit images only go up to a value of 1, while of course the HDRI goes up to 1000's. So I'm guessing it's as you said, there's just more steps in 16bit vs 8bit, but no more range or larger container size. If someone wants to correct me, please do!
Richard the VHDRIs are our highest resolution HDRIs. The results you'll achieve will vary based on the exact sky you use. I can look up that file name for the above render if you wanted - maybe shoot me a PM or contact me via my site though.
Just wanted to reiterate some wording on the article too - While an HDRI that should by its nature (mid day sun) have a high dynamic range, but does not, this is where the MDR situation is bad for colour casts, etc. You can get sunsets and cloudy days that are naturally more "medium dynamic range" because the sun is weaker or only partially visible behind cloud.
Cheers!
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Rich O
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Brilliant! I assume I'd want HyperFocal's "VHDRI" series to achieve the results you have?
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Connor Katz
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This is very helpful thanks! General related question, does a 16bit psd have the same dynamic range as an 8bit psd just with more steps between black and paper white?

Jay Weston
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Hi Martin,
Thanks. It can be hard to tell without example renders, and even then, perhaps that example render uses an additional directional light, which can make it harder to tell.
If there are some example renders available (note to self, do more of these!), the rule of thumb is probably that scenes with a full, visible sun around mid day to afternoon should feature sharp and contrasted shadows. If they instead have diffuse/blurred shadows as per the example above, then its probably "MDR". Strong colour casts are another clue, and dull highlights.
If none of this exists alongside the HDRIs, look for the number of stops/ev etc as I described. If that doesn't exist, I guess just email the photographer/creator and ask them.
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Martin Engdahl
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Great article! Is there a rule of thumb for identifying MDR images? I can't take my own HDR images, so I use free ones found on the internet. The results usually look good, but that is probably because of my limited knowledge of what "good" is.... :)
About this article
What exactly is the difference between a poor HDRI (or so called MDRI) and a good HDRI?
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