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By Jeff Mottle

Virtual Reality in Arch Viz - Hype or Reality?

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In the present day there are many ways to navigate through full 3D VR on your mobile device including buttons on your headset, and a simple handheld controller
LOL, count me out. Google Cardboard makes makes me sick within 30 seconds. I can not even imaging subjecting someone to navigation on that type of HMD.
[/QUOTE] There are a number of things in there. I see AR with paper targets and I see mobile based real-time, but not what I could call VR. If you want to use a GearVR you need to "teleport" yourself between 360 cubemaps. There is no way on the GearVR that I know of to navigate. You would not want to even if you could. If you want to see someone throw up really quick on ANY HMD, give them the ability to navigate without actually moving (ie. walking around) That's why you almost always have people teleport between locations and then look around (think Google StreetView).[/QUOTE] It is a good point you made. I think that in the past it's been difficult to navigate like you explain. In the present day there are many ways to navigate through full 3D VR on your mobile device including buttons on your headset, and a simple handheld controller https://youtu.be/AayyTFCeXDA?list=PLYIFoBS_-TmuLQoT2snFpR2RsHFyxFg2I
This is a link to an example of what my employer is doing with these models.
There are a number of things in there. I see AR with paper targets and I see mobile based real-time, but not what I could call VR. If you want to use a GearVR you need to "teleport" yourself between 360 cubemaps. There is no way on the GearVR that I know of to navigate. You would not want to even if you could. If you want to see someone throw up really quick on ANY HMD, give them the ability to navigate without actually moving (ie. walking around) That's why you almost always have people teleport between locations and then look around (think Google StreetView).
[/QUOTE]Technically I guess you could run real-time apps (as much as a phone could handle) and view with GearVR, but the vast majority of people are using GearVR in architecture to view spherical cubemap 360 images and video . There are some great examples here: The interaction ability of a GearVR is limited too in that you can only really point a "cursor" at something and click the button on the side of the GearVR, so not as immersive as true VR HMDs like the Vive, Oculus etc. I did try a modded GearVR that had eye tracking so you could control elements with your eyes, but in the end, you're just controlling a cursor.[/QUOTE] Jeff, that is a good point you made. This is a link to an example of what my employer is doing with these models. They are definitely being run on mobile devices and they are definitely full VR 3D - https://youtu.be/eNIzJFH88ZI?list=PLYIFoBS_-TmuLQoT2snFpR2RsHFyxFg2I
I am definitely a little confused. I was under the impression that Gear VR is only a headset that you use to run vr on your mobile device
Technically I guess you could run real-time apps (as much as a phone could handle) and view with GearVR, but the vast majority of people are using GearVR in architecture to view spherical cubemap 360 images and video . There are some great examples here: The interaction ability of a GearVR is limited too in that you can only really point a "cursor" at something and click the button on the side of the GearVR, so not as immersive as true VR HMDs like the Vive, Oculus etc. I did try a modded GearVR that had eye tracking so you could control elements with your eyes, but in the end, you're just controlling a cursor.
[/QUOTE] Ironic that GearVR is on the opposite end of the spectrum in that you have to render even high res, but opposite for realtime VR[/QUOTE] I am definitely a little confused. I was under the impression that Gear VR is only a headset that you use to run vr on your mobile device
I have been hired a few weeks ago to turn bim models and high poly design models to low poly of the exact same content for mobile devices. The models range from one building to city planning models. The main obstacles seam to be poly count, file size, and texture size. I personally prefer the Gear VR since it's cord free
Ironic that GearVR is on the opposite end of the spectrum in that you have to render even high res, but opposite for realtime VR
I have been hired a few weeks ago to turn bim models and high poly design models to low poly of the exact same content for mobile devices. The models range from one building to city planning models. The main obstacles seam to be poly count, file size, and texture size. I personally prefer the Gear VR since it's cord free
Anyway here's my take on VR, have a read let me know your thoughts...
I think GearVR is awesome. While technically not VR (it's 360 imagery or video). By far the lowest barrier to entry and you still get that sense of immersion. For sure this is the easiest and cheapest way to get clients excited.
@doug I'll have the results from the survey in this article soon. Just got a bunch of responses overnight and will push again next week. Right now based on about 200 responses I'm seeing 67% of people currently using in production and 75% who plan to experiment with it in the next year. Certainly the results could be biased given only those interested in VR might read the article and the audience on CGA tends to be more technical, but still pretty telling I think. Full results soon.
[/QUOTE] It's anecdotal, but also based on the experience of others who like myself travel all over the world speaking to people in the industry and visiting studios.[/QUOTE] Thanks for the clarification. I have friends working in many areas of the country. I am in Chicago and have a number of friends at different firms here. I know that other people are using VR, but I don't know of anyone else personally who is. So out of the 30-40 firms where I know people, in multiple areas of the country, I am the only one using VR. Most of my architecture friends haven't even heard of it until I bring it up. (And I am at the smallest firm). I would believe that it would have a higher adoption rate in visualization firms, but I am just not seeing it in architecture firms. My information is also anecdotal and should be taken as such. I hope that the reality is closer to what you've experienced than what I've experienced and I look forward to seeing what the next 24 months bring. Thanks!
Where are you getting the data that 50% of architecture firms where purchasing DK's? That seems unbelievably high.
It's anecdotal, but also based on the experience of others who like myself travel all over the world speaking to people in the industry and visiting studios.
Where are you getting the data that 50% of architecture firms where purchasing DK's? That seems unbelievably high.
I look forward to reading the rest of this series, especially if it includes some nuggets of knowledge from the IrisVR team. Thanks Jeff.
I personally think mobile devices will be larger than the Oculus, Vive, Playstation, etc. You're right, the technology needed for AAA gaming is expensive, but for something to be used as a marketing tool for a 2 min experience, then the likes of GearVR and Google Cardboard are easily more preferable. Most people have the basic tech in their pocket already, all we need to do is build experiences that best suit the hardware. Anyway here's my take on VR, have a read let me know your thoughts... Dean
Thanks for putting up a chart that places us on the Slope of Enlightenment, Jeff! It's interesting to hear that you were seeing DK1s popping up at firms; we saw a very similar adoption curve in 2014 and 2015 when taking IrisVR on the road - by the time Oculus DK2s were shipping over 50% of firms had ordered kits. I think AR will see a very similar adoption curve in ~5 years with AEC. Until then I'm sticking with the Vive.
I went to the Augmented World Expo a month ago and it was an eye opening experience to see just how mature AR is. Some interesting stuff that Gensler is doing with the Hololens too. You going to be at SIGGRAPH? Would love to reconnect either way. Would love to include you guys in the VR series.
Thanks for putting up a chart that places us on the Slope of Enlightenment, Jeff! It's interesting to hear that you were seeing DK1s popping up at firms; we saw a very similar adoption curve in 2014 and 2015 when taking IrisVR on the road - by the time Oculus DK2s were shipping over 50% of firms had ordered kits. I think AR will see a very similar adoption curve in ~5 years with AEC. Until then I'm sticking with the Vive.
Great article. I really believe vr will be used a lot in archviz and development. The real question to me is in what form. Full 3d game engine or stereo vr panoramas? In a perfect world of course, we would like to have everything in full real time 3d in pathtracing quality. But we are not there yet.
Great article. It's interesting to experience the resurgence after the Virtuality systems of the past but it's still primarily a solo experience. This works fine for games but architecture is meant to be experienced in a simultaneous shared environment. The hololens tech is very promising and now that Microsoft seems to have cut loose the hardware side, it will be interesting to see where it goes. A solution that incorporates rapid, on site setup/calibration of the environment bounds would open up a lot of opportunities.
There are shared experiences that I've tried with the HTC VIVE and it's pretty cool. Was just a very basic head avatar and a set of hands, but IMHO was more than sufficient to have someone guide you through a space and explain things. I'll likely write more about share space experiences in a separate article.
Great article. It's interesting to experience the resurgence after the Virtuality systems of the past but it's still primarily a solo experience. This works fine for games but architecture is meant to be experienced in a simultaneous shared environment. The hololens tech is very promising and now that Microsoft seems to have cut loose the hardware side, it will be interesting to see where it goes. A solution that incorporates rapid, on site setup/calibration of the environment bounds would open up a lot of opportunities.

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Why is VR having a resurgence now and why might it be here to stay this time?

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Jeff Mottle

Founder at ŷAV

placeCalgary, CA