ŷAV

Making Of

By Jeff Mottle

The Making of The House in the Woods

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Great making of! thanks much for sharing your workflow for this project, very useful.
my god !!jsut this !
realmente increible.. gracias por tomarse el trabajo de hacer un tutorial de esta excelente imagen! slds
Modeled every brick??? holy!
Amazing work, thx for sharing this making of.
very intense workflow, however i think u skipped an important part: how the hell do you MANAGE such a scene, i mean, the brick proxies, the plant proxies, this xtremely heavy geometry translated in proxies, makes sense, but i'm curious to know how long it took the Vray renderengine to even load all those proxies before calculating the GI. We're using the same approach in mental ray but seriously, even if we get near 20.000 proxies the viewport performance goes to shit lol, i'm guessing layers or Xrefs but still... grts
awesomeeee ^^

About this article

NOTOS from Argentina has a detailed new tutorial on the making of their recent House in the Woods scene.

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About the author

Jeff Mottle

Founder at ŷAV

placeCalgary, CA