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Making Of

By Jeff Mottle

The Making Of Rome

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extra-ordinary vivid ! some images do not seem to be cg !!! i sensed a tadbit of primary colours AFTER knowing it to be cg. loved the solution of depth of field with afx !
WOW!!!
Very nice! Learned some new things from the complexity of shaders. Liked the verity of scenes you created from the original render. Thank you!
Complimenti, veramente bellissima! Makes me want to go back as soon as possible! Thanks, ciao.
Realy nice project and nice workflow using both Sketchup and 3DS. I really like the vaiety in styles and the "stories" you have made in some of the scenes. My only 2 comments are these; Sometimes your feature building is far brighter than the surrounding. It's obviously good to have it highlighted but I would have more blended contrast across the others. Does that make sense? The second is the photoshop file. Try and look into using adjustment layers and masks instead of all the rendered layers you stack up. Imagine having to change one thing in your scene... having the render repeat up the stack means lots of changing. But thanks for the making of... it's something I have never done but have benefited from many times!
Thank you Sir! I must say truely amazing work and the post-production part is good enough, I like the way you've added brightness into your scene.

About this article

Jing Zhang from Bejing, China gives is a peek behind of the scenes of his Making of Rome project.

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About the author

Jeff Mottle

Founder at ŷAV

placeCalgary, CA