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Inspiration

By Ernest Burden III

On Building An Importance Engine

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Ernest - thank you so much for sharing this with us! I strongly agree that many of these points tend to be overlooked in the pursuit of "realism", as though that was the end goal. There is a lot of potential here of course, but I was struck especially by the concepts of "ground" and "underpainting". I see "ground" in some really good CGI, but I suspect it takes a lot of time to get it right in 3D as there are so many variables. At least it takes me a long time :) And, underpainting is a technique that I often try to work in as well, but almost always in post-production which really is quite backwards. It's very difficult to achieve in "raw", or as some would say, "honest" 3D.
A very timely read - thanks again, and I hope you are well!

Thanks Ernest for the great contribution to the site! Much appreciated.

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What lessons from painting and other forms of illusionary imaging can we translate to new tools for our newest mode of visual communication—3D rendering?

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