ŷAV

Tutorials

By Ricardo Eloy

ŷAV | 3ds Max COMPOUND Nodes + OSL

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About this article

Jonas Noell is back with another insightful tutorial showing how to leverage Max's OSL capabilities to create procedural shaders using ŷAV.

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About the author

Ricardo EloyVanguard

ŷAV Editor at Chaos

placeSão Paulo, BR