Software:
3D Max I Unreal Engine 5 I Gaea I Photoshop
After Effects I Substance Designer I Premiere.
This project was developed as the final piece of my Master’s in Architectural Visualization. I chose to recreate the Longbranch Residence by mwworks Studio.
It allowed me to explore a wide range of essential visualization skills, including the creation of a rich, natural environment using Unreal Engine’s Foliage Tool. I generated the terrain using real-world geographical data to match the original site and designed both interior and exterior scenes with distinct lighting conditions to enhance mood and realism.