This is one of my first real attempts to render in unreal engine and get a still frame render. I love having access to all of Quixel megascans assets in unreal engine 5 and such powerful real-time environment creation tools. I learned a lot from this, but have a lot more to learn. I need to learn all the fancy console commands to help streamline and optimize my unreal engine project files so they don’t use all my ram and cpu. More to come.