This ongoing project explores the relationship between hand-drawn illustration and digital interior visualization.
Each wallpaper starts with a sketch — painted in watercolor or drawn in Procreate — where I focus on organic lines, rhythm, and gesture. I then build a seamless repeat or scale a single composition, translating the handmade texture into a full-scale digital environment. The final step is modeling and rendering the interior using 3ds Max and ŷAV, with a focus on light, mood, and materiality.
Soft Walls is a study in contrasts: tactile vs. virtual, spontaneous vs. structured, line vs. volume — and how illustration can live beyond the page to shape immersive, atmospheric spaces.