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Virtual Reality in Arch Viz - Hype or Reality?
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Pau segui
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Is incredible!Now you can experience multiplayer in Zero-G with Echo Arena, the new VR sport of the future from Ready at Dawn and Oculus Studios. The future of games ....https://www.youtube.com/watch?v=5xPRIocr8ts
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Eddie Israelsky
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Hi
There are different possibilities with all HMD's as they have all grown their own ecosystems, some people might need more realistic results that cannot be achieved by mobile, but there are many people that would use lower end VR such as Cardboard.
With WakingApp's ENTiTi for VR/AR content creation platform, we aim to close the gap by enabling users to create experiences out of the content they build with their CAD/3D software, and to be able to render it for different kind of platforms such as Vive, Rift or Cardboard.
Please let me know if you need any help with this :)

Benjamin Steinert
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I think it depends on the expectation.
I did some quick exterior renders for a friend in Lumion recently of his house that he is having built so that he and his wife could look at the material scheme they had chosen before purchasing the materials. Since Lumion can put out a stereoscopic 360 pretty easily and there are free mobile apps to view those, I just sent a google cardboard with him as well along with instructions for viewing the stereo 360 render.
They were very appreciative and very impressed with it, they showed it to their builder and now he has asked for an estimate for doing this with all of his plans.
It does take a little longer to render this type of output, but it really doesn't take much more preparation otherwise to get a foot in the door with stereoscopic 360 VR. To scale up to Unreal Engine, yes, there is a lot of technical set-up involved, which is too costly at the moment in my opinion, but I think we are getting close to a better solution for this.
If you can invite the client to your office and you have the appropriate equipment, IrisVR Prospect is a great way to get them into a model without any additional set-up involved, albeit with a lower visual fidelity than a fully cooked Unreal scene, but certainly good enough to get a sense of things.

Sketchrender Ltd
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There in lies the problem.
If a client comes to you for a domestic visualisation, and wants a 3D model and renders done in a week say, and you would like to give them an option for being able to take the model home and look around it, and have a good think about how much money they want to spend on there home, at the moment, is this possible?
Out of max?
The pipe line is still too long for it to be profitable.
Phil

Jeff Mottle
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Looks like it's around there. Agreed. The sooner the price of running VR comes down, the better chance this all stands of gaining the adoption it needs to succeed long term. Just to run my Vive set up, I'm in it for almost $3K.
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Philippe Lamoureux
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Interesting! and that card is what 200$?
The more people can afford vr-capable pc, the better (as a vr arch viz developper)

Jeff Mottle
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Chaos Group pushed out some stats yesterday that shows the performance per dollar is better in some cases on the 480. By 35%. These were CUDA/OpenCL tests and I've not looked into any performance benchmarks for games yet.
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Philippe Lamoureux
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I'm not sure the radeon 480 puts the 1080 to shame...afaik, besides the price, the 1080 is clearly more powerful...
They're all super good cards tho!

Barry Dineen
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[/QUOTE]
Yeah, me too. It seems the video card race is back on though. AMD just released a new card that is putting the brand new GTC 1080 to shame. It's just a matter of time...[/QUOTE]
Here comes the Metaverse - I feel embarrassingly under prepared!

Jeff Mottle
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Yea that's fair enough. I can't wait until we can get the same resolution/visual quality from real-time VR as we can get with the huge res pre-renders currently. It seems to be getting pretty close in real-time in general - just seems like its going to be another while before we get this quality in a HMD.[/QUOTE]
Yeah, me too. It seems the video card race is back on though. AMD just released a new card that is putting the brand new GTC 1080 to shame. It's just a matter of time...

Barry Dineen
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[/QUOTE] For sure you can get a sense of presence with Gear VR and its really quite good too.. My comment was really based around the fact most people who use GearVR in architecture view 360 images and video, not true 3D environments that you are immersed in as you would be with other HMDs. While it's somewhat of an argument of semantics, most people who have been involved with VR for a while (like 20+ years) don't consider this to be true VR.[/QUOTE]
Yea that's fair enough. I can't wait until we can get the same resolution/visual quality from real-time VR as we can get with the huge res pre-renders currently. It seems to be getting pretty close in real-time in general - just seems like its going to be another while before we get this quality in a HMD.

Jeff Mottle
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For sure you can get a sense of presence with Gear VR and its really quite good too.. My comment was really based around the fact most people who use GearVR in architecture view 360 images and video, not true 3D environments that you are immersed in as you would be with other HMDs. While it's somewhat of an argument of semantics, most people who have been involved with VR for a while (like 20+ years) don't consider this to be true VR.

Barry Dineen
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Hmmmmm not sure I agree that the GearVR can't do real VR. Surely a real sense of Presence is much more important than just being able to move around. I have tried many architectural VR experiences on the Vive that were fully real-time interactive but they looked crap and I certainly didn't feel like i was there. However when I experience a full res stereo 360 I often feel genuine presence in that space. I also disagree that it's cheap - an $800 phone is not cheap in my eyes. I've just started ranting about this here: Lots more ranting to come.
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Francisco Toledo
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Our company in Brazil has been offering VR solutions for real estate and architecture since 2014. Today we have a ultra-realistic graphics platform that allows walking around, viewing properties in 3D perspective from out-side, create high-lighted points of view and customize several different options of floors and walls. All is ready interaction with Mouse, Touch Screen and also the main VR platforms: Oculus Rift and HTC Vive.
It's worth checking out our work at a big conference ein Brazil a few days ago:
https://www.facebook.com/iteleport3d/videos/1167681839929310/

Jeff Mottle
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On a GearVR watching 360 video or images, I do not get sick. On a Google Cardboard though I do because the optics are so poor. Oculus DK1 I got mild sickness due to the refresh rate, but not on the DK2 or on the Vive. However, if I virtually walk around a space with an HMD, without physically moving (as you can with room scale VR), I will get sick within a few minutes. I also got sick on the Vive when I was dropped 3 stories from a platform (same principal as the above). Of course everyone is different, but most people get sick in these cases. I don't get motion sickness from cars unless I am reading, but when I go diving and there is a 6+ foot swell on a stopped boat, always get sick. I even discovered I get motion sickness under the water from strong currents when there is little to no visual reference. You can read more here
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Dean Punchard
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Just out of interest, do you get travel sick at all? I personally haven't felt sick watching 360 videos, but I have never been travel sick (well apart from a time on fishing boat, but that's another story!).

Jeff Mottle
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My only point is that with HMDs when you virtually move someone (ie walking) without physically moving them, regardless of who has control. People get sick.
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Dean Punchard
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There are a number of things in there. I see AR with paper targets and I see mobile based real-time, but not what I could call VR. If you want to use a GearVR you need to "teleport" yourself between 360 cubemaps. There is no way on the GearVR that I know of to navigate. You would not want to even if you could. If you want to see someone throw up really quick on ANY HMD, give them the ability to navigate without actually moving (ie. walking around) That's why you almost always have people teleport between locations and then look around (think Google StreetView).[/QUOTE]
It is a good point you made. I think that in the past it's been difficult to navigate like you explain. In the present day there are many ways to navigate through full 3D VR on your mobile device including buttons on your headset, and a simple handheld controller
https://youtu.be/AayyTFCeXDA?list=PLYIFoBS_-TmuLQoT2snFpR2RsHFyxFg2I
I just may be a nerd but I think in the future every computer is going to be mobile. The only barriers are graphics processing and battery life. If you keep the poly count low you can overcome the first barrier to running any vr and 3d application[/QUOTE]
Why leave the navigation up to the user? Does a good sales man go "here you are, have a look, I'm going for a brew"?
Think about how to engage your users.
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Dean Punchard
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It's not just 360 videos and imagery, the Oculus store and Google Play have a massive library of VR apps and games. We've found it a bit difficult to get VR from Unreal to the GearVR, but 360 videos and stereo images are dead easy.
I think the lack of availability to the masses has been VR's downfall in the past years. People then needed huge gaming PCs, and a way to load the programs (no broadband), and I just hope we're not falling into the same trap as the last generation. That's why I think mobile VR is the future, and tech will undoubtedly speed up and become faster, whilst still being mobile.

Josh Garno
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lol. Good point! I think I do 3D so often that it doesn't bother me one bit. People seem to get sick just watching me work,lol
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Why is VR having a resurgence now and why might it be here to stay this time?
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