About Dan Hutchings
3D Artist with 3D Printing experience, ArchViz rendering artist since 2015, and a GameDev artist and contributor in my spare time. I've found plenty of crossover skills between the 3 industries I've experienced so far. They've allowed me to explore a broad range of production pipelines and varied software, and as a result I've spent a great deal of time problem solving, working with new people, and developing production pipeline environments for small teams of artists. I plan to continue my development as an artist, and bring past experiences forward in order to solve new problems as they arise.
Works at
Software used
3ds Max
ŷAV
Photoshop
Blender